Presented by: ESPRONCEDA – Institute of Art & Culture
Featuring: Sam Potter & Matt Grimble, Niall Hill, Kat Pegler, and special guest works by Average of IA & Nereides, students from La Salle, and Xavi Bové — Director of the Master and Bachelor in Digital Arts, La Salle
Venue: Carrer d’Espronceda 326, Nau 5, 08027 Barcelona
Opening: November 26, 2025 — 19:00 h
Open to the public: November 27–28, 2025 (18:00–20:00 h)

Within the framework of NUBIA LAB INCUBACIÓN IA MÓNS 2025 and the program “TRES FREQÜÈNCIES: A Month of Immersive Art, Sound & Vision”
Barcelona, November 2025 — ESPRONCEDA Institute of Art & Culture presents Dream³ — The Third Reality, the closing exhibition of Tres freqüències: A Month of Immersive Art, Sound & Vision, within the framework of NUBIA LAB INCUBACIÓN IA MÓNS 2025.
Opening on Wednesday, November 26 at 19:00 h, with public hours on November 27 and 28 from 18:00 to 20:00 h, Dream³ — The Third Reality invites audiences to traverse the boundaries between physical, digital, and imagined worlds through immersive installations, audiovisual narratives, and XR environments.
The dream as a portal to perception and transformation
Dream³ — The Third Reality unites artists from the NUBIA LAB 2025 community — emerging and established creators exploring the intersection of VR, AI, sound, and digital storytelling.
Through poetic code, speculative design, and interactive media, each artist reimagines reality as a shared act of dreaming, where technology becomes a mirror of consciousness and connection.
Featured Projects & Artists
Xavi Bové — Posidònia
Posidònia is a multidisciplinary environmental art project that celebrates and protects seagrass meadows — vital “blue forests” that store carbon and sustain marine life. Presented as an underwater light installation, a multisensory immersive environment, and a VR journey, the work blends choreographed light, spatialized sound, and cinematic imagery to reveal the invisible forest beneath the waves. Visitors move through shifting currents of light and audio, encountering data-informed patterns that echo the plant’s growth and seasonal rhythms. By engaging audiences in the beauty and fragility of marine ecosystems, the project raises awareness of biodiversity and climate change and donates 10% of profits to seagrass protection. Exhibited internationally (including ISE Barcelona 2025), Posidònia transforms art into a call for ecological reflection and action — and a tangible contribution to ocean stewardship.
Sam Potter & Matt Grimble — The Dream Archive
The Dream Archive is an ongoing artistic and research-based initiative exploring the shared landscapes of dreaming across the world. Gathering thousands of personal dreams, the project studies how collective imagination reveals patterns of emotion, myth, and memory that transcend geography while remaining rooted in local culture. In the exhibition, dreams are translated into layered compositions of voice, music, image, and data — live “constellations” that merge hundreds of nocturnal narratives into immersive audiovisual works. The installation operates as both archive and experiment: a living map of our unconscious and the ways it takes form in different places, inviting audiences to contribute dreams and witness them transform into a communal, evolving artwork.
Kat Pegler — Circle of Sound
Circle of Sound is an immersive audiovisual installation and performance research project that brings together humans and the natural world through listening. Combining music composed in a flow state, spatial field recordings, and responsive light and water projections, the work creates an inclusive, multisensory environment where audiences can feel rather than merely observe. Developed with Arts Council England and VOICE EU, the project explores neuroinclusive and eco-acoustic design — offering multiple sensory entry points (sound, vibration, visual motion) to broaden accessibility and deepen ecological empathy. By translating environmental signals and human emotion into sound and image, Circle of Sound proposes a shared ceremony of attention, asking how communal listening might help us imagine and build more inclusive, sustainable futures.
Niall Hill — Eight Million Gods
In Japan it is said there are eight million gods — the Kami Sama that inhabit trees, mountains, rivers, and even our clothing. Eight Million Gods is a 360° VR documentary that journeys into Shinto, Japan’s indigenous folk religion, offering first-hand encounters with sacred places, shrines, and the people who care for these living spirits as they adapt within the modern world. This preview combines headset-based AR with a minimal physical set, opening interactive portals into 360VR scenes and stories. Visitors can lean in, trigger, and flow between located layers of reality, and experience how ritual, nature, and daily life interweave. The piece invites audiences to consider presence, reverence, and coexistence — and to sense the spiritual dimension alive within the everyday.
Nereides Efímeres — Immersive Identities
Immersive Identities is an interactive game inspired by Sofia Crespo’s artistic universe, where nature and technology meet to produce new, hybrid lifeforms. Set in an oneiric underwater world evoking the nereids of Greek mythology, players explore habitats and photograph bio-digital creatures that later merge into a generative artwork. The experience functions as a hands-on exploration of metamorphosis, asking how machine vision, simulation, and creative coding alter our sense of life, authorship, and identity. Equal parts play, research, and portrait of a creative process, Immersive Identities reframes the exhibition space as a studio where visitors co-author the evolving ecosystem they encounter.
Olya Melnykova — The Average of AI
The Average of AI is an interactive installation designed to spark reflection on our relationship with artificial intelligence. Subtle interfaces invite visitors to make choices, answer prompts, and observe how AI systems aggregate, normalize, and mirror their inputs. As the experience unfolds, participants see how algorithms can nudge perception, smooth difference, and shape creative decisions — often invisibly. Rather than offering a binary verdict on AI, the work leaves each person with a personal question: what does “average” mean when our identities are filtered through machines? The installation blends responsive visuals, sound, and text to reveal the quiet politics of optimization, and to reclaim space for nuance, outliers, and human variability.
About TRES FREQÜÈNCIES — A Month of Immersive Art, Sound & Vision
Curated within NUBIA LAB INCUBACIÓN IA MÓNS 2025, Tres freqüències transforms ESPRONCEDA into a space for XR, sound, and collective imagination.
The program features international and local artists such as Moritz Simon Geist, Depthbuffer Studio, Daniel Sabio, Kat Alice Pegler, Sam Potter & Matthew Grimble, Niall Hill, and Xavi Bové (La Salle).
It also includes student projects from La Salle’s Master and Bachelor in Digital Arts programs, along with guest works by Average of IA and Nereides, building bridges between emerging and established voices in digital creation.
Mist³ — Traversing Dimensions (Oct 29 – Meet the Artist talk ) (Oct 30 – Nov 1)
Sonic³ — Resonance in Three Dimensions (Nov 6)
Dream³ — The Third Reality (Nov 26 – 28)
About NUBIA LAB INCUBACIÓN IA MÓNS 2025
Led by ESPRONCEDA Institute of Art & Culture, NUBIA LAB is Catalonia’s leading incubation program for digital art and technology.
The 2025 edition focuses on Artificial Intelligence (AI) and Extended Reality (XR) as creative engines, combining technical innovation, UI/UX design, and mentorship from international experts.
Under the theme “Experiment and Conquer the Digital Future,” NUBIA LAB 2025 promotes ethical and sustainable digital art practices, positioning Barcelona and Mons as European hubs of creative technology. https://nubialabs.com/nubia-lab-incubacion-ia-mons-2025/
Press Contact
Maria Rubies — maria.rubies@espronceda.net | +34 607 639 552